Sheet1.csv

canon/registries/T0_Weapon_Registry [DRAFT v0.1]/Sheet1.csv

72 rows

weapon_idweapon_nameweapon_classweapon_subclassdamage_typevril_couple_eligibilitycanonical_chapter_acquisitionmesh_id_refroster_statussourcemesh_pipeline_typesubstrate_material_ref_pathmesh_tagsgeneration_statusgeneration_prompt_hashlast_generated_timestampregeneration_triggerweapon_sfx_id_ref_arraygeneration_tierdecay_bearingdecay_stagepresentation_tier_refcultural_region_refregional_bonus_classweapon_display_name_textstring_statusgeneration_licence_refmass_classhardnessfragilityflexibilityderived_fromdefensive_class
WPN_001KnucklesBRUTEFISTCRUSHCH_39DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a single solid bar of metal shaped to sit across the knuckles, pierced by four finger holes with a shaped grip bar behind them, the striking face ridged over each knuckle; material=cast brass, worn bright on the striking ridges; style=plain utilitarian; era=modern; scale_cm=12pendingNO_ORIGIN_REGIONplaceholderheavyfirmdurablesemimass<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'brass' | hard<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'brass' | frag<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'brass' | flex<=DEFAULTED:coppenone
WPN_002GauntletBRUTEFISTCRUSHCH_27DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=an armoured glove for the hand and wrist: overlapping articulated steel plate lames across the back of the hand and each finger, a flared cuff covering the wrist, riveted leather lining at the palm; material=polished and blued steel plate over leather; style=European plate harness; era=lapendingcentral_europePENDING_RCM_ROWplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelnone
WPN_003CestusBRUTEFISTCRUSHCH_23DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1PLATE_CONDITIONEDmorphology=hand and forearm wrapping for a boxer: long leather thongs wound in overlapping turns from the knuckles up the forearm and tied off, with hardened leather bands and small studs over the knuckles, worn hollow and open where the hand would be; material=oiled hide thong and hardened leather,pendinggreecePENDING_RCM_ROWplaceholderheavyharddurablesemimass<=DEFAULTED:bloomery_iron(ASHBY2011+GORDON1976) via T0_Weapon_Registry.mesh_tags:material=~'iron' | hard<=DEFAULTED:bloomery_iron(ASHBY2011+GORDON1976) via T0_Weapon_Registry.mesh_tags:material=~'iron' | frag<=DEFAULTED:bloomery_iron(ASHBY2011+GORDON1976) via T0_Weapon_Registry.mesh_tags:materianone
WPN_004Axe (1H)BRUTESHORT BLADESCLEAVECH_24DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a single-bit axe: one broad crescent iron head with a bearded lower edge, socketed onto a straight tapering wooden haft; material=wrought iron head with a forge-welded steel edge, ash haft; style=Norse; era=Viking age; scale_cm=75pendingceltic_norsePENDING_RCM_ROWplaceholdermediumharddurablesemimass<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'steel+haft' | hard<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'steel+haft' | frag<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weaponnone
WPN_005CutlassBRUTESHORT BLADESSLASHCH_33DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a short broad single-edged sword with a shallow forward curve and a clipped point, a solid shell or basket guard sweeping over the hand to a knuckle bow; material=blued steel blade with a bright edge, brass guard, corded leather grip; style=naval sidearm; era=age of sail; scale_cm=78pendingatlantic_approachPENDING_RCM_ROWplaceholderheavyfirmdurablesemimass<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'brass' | hard<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'brass' | frag<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'brass' | flex<=DEFAULTED:copperiposte
WPN_006ScimitarBRUTESHORT BLADESSLASHCH_19DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1PLATE_CONDITIONEDmorphology=a sword whose whole blade is one deep continuous curve, narrow and of even width for its full length, single-edged on the outer curve, a short straight cross guard and a grip that cants sharply away from the edge; material=watered crucible steel with a bright edge, horn grip, chiselled irpendingarabia_persiaPENDING_RCM_ROWplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelnone
WPN_007Hook SwordsBRUTESHORT BLADESSLASHCH_21DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1PLATE_CONDITIONEDmorphology=a matched pair of swords, each a straight single-edged blade whose tip turns back into a closed hook, a sharpened crescent plate mounted as the hand guard and a spiked pommel at the butt; material=polished steel with brass fittings and a corded grip; style=Chinese hook sword; era=Qing dynpendingchinaPENDING_RCM_ROWplaceholderheavyfirmdurablesemimass<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'brass' | hard<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'brass' | frag<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'brass' | flex<=DEFAULTED:coppenone
WPN_008RapierBRUTESHORT BLADESPIERCECH_28DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a very long straight narrow blade of even taper made for the thrust, its hilt a cage of swept steel bars, side rings and a knuckle bow around the grip, a heavy spherical pommel behind; material=bright polished steel, blackened swept bars, wire-wrapped grip; style=Italian swept-hilt; era=rpendingrome_italyPENDING_RCM_ROWplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelparry
WPN_009Axe (2H)BRUTESHORT BLADESCLEAVECH_24DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a two-handed axe: one wide thin crescent head with long drooping horns, socketed onto a long straight haft gripped at both ends; material=thin wrought iron head with a steel edge, ash haft; style=Dane axe; era=Viking age; scale_cm=145pendingceltic_norsePENDING_RCM_ROWplaceholdermediumharddurablesemimass<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'steel+haft' | hard<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'steel+haft' | frag<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weaponnone
WPN_010KatanaBRUTESHORT BLADESSLASHCH_60DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a slender single-edged sword with a gentle even curve, a distinct hardened edge line along the blade, a small round hand guard plate and a long grip bound in criss-crossed cord over ray skin; material=polished folded steel, ray skin and silk cord, iron fittings; style=Japanese koto; era=fpendingjapanPENDING_RCM_ROWplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelnone
WPN_011Long SwordBRUTELONG BLADESSLASHCH_27DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a straight double-edged blade tapering to a point, a long straight cross guard, a grip long enough for both hands and a shaped counterweight pommel; material=polished steel, leather-wrapped grip, steel fittings; style=European knightly; era=high medieval Europe; scale_cm=125pendingcentral_europePENDING_RCM_ROWplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelriposte
WPN_012Great SwordBRUTELONG BLADESSLASHCH_24DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a very large straight double-edged sword, a long broad blade with a squared ricasso above the guard, a long straight cross guard with side rings and a two-hand grip; material=polished steel with a darkened ricasso, leather grip; style=Northern European greatsword; era=late medieval Europependingceltic_norsePENDING_RCM_ROWplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelnone
WPN_013Sickle (2H)BRUTELONG BLADESSLASHCH_15DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1PLATE_CONDITIONEDmorphology=a sickle-sword: a short straight handle continuing into a blade that sweeps out into a broad crescent hook, sharpened along the OUTER curve of that hook, cast in one piece with a plain grip; material=cast bronze, dark green-gold patina in the hollows; style=Egyptian khopesh; era=new kingdpendingegyptPENDING_RCM_ROWplaceholderheavyfirmdurablesemimass<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'bronze' | hard<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'bronze' | frag<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'bronze' | flex<=DEFAULTED:conone
WPN_014Twin SabreBRUTELONG BLADESSLASHCH_21DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1PLATE_CONDITIONEDmorphology=two identical single-edged sabres lying side by side as a matched pair, each with a shallow curve, a broad clipped tip and a disc hand guard, their grips shaped so the pair sits together as one; material=polished steel, brass disc guards, corded grips; style=Chinese shuangdao; era=Qing dypendingchinaPENDING_RCM_ROWplaceholderheavyfirmdurablesemimass<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'brass' | hard<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'brass' | frag<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'brass' | flex<=DEFAULTED:coppenone
WPN_015SpearBRUTELONG BLADESPIERCEDEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a short stabbing spear: one broad leaf-shaped iron blade with a raised central rib, its long tang set into a short stout wooden shaft and bound with hide; material=forged iron blade, hardwood shaft, rawhide binding; style=Zulu iklwa; era=19th century southern Africa; scale_cm=120pendingsouth_africaprepared_releaseplaceholdermediumharddurablesemimass<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'iron+wood' | hard<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'iron+wood' | frag<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Rnone
WPN_016ClubBRUTEBLUNTCRUSHDEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a throwing and striking club cut from a single piece of hardwood: a straight tapering shaft swelling into one heavy rounded knob at the head, with no join; material=dense dark hardwood, polished by handling; style=Southern African knobkerrie; era=19th century southern Africa; scale_cm=70pendingsouth_africaprepared_releaseplaceholdermediumfirmdurablesemimass<=DEFAULTED:hardwood_timber(FPL2010+WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'wood' | hard<=DEFAULTED:hardwood_timber(FPL2010+WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'wood' | frag<=DEFAULTED:hardwood_timber(FPL2010+WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~none
WPN_017Mace (2H)BRUTEBLUNTCRUSHCH_17DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a two-handed mace: a heavy head of vertical flanges around a socket, mounted on a long straight haft; material=forged iron head, dark hammered surface, hardwood haft; style=Mesopotamian; era=bronze age Mesopotamia; scale_cm=95pendingmesopotamiaPENDING_RCM_ROWplaceholdermediumharddurablesemimass<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'iron+wood' | hard<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'iron+wood' | frag<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Rnone
WPN_018Hammer (1H)BRUTEBLUNTCRUSHCH_27DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a war hammer: a compact steel head with a squared serrated hammer face on one side and a curved down-turned spike on the other, on a short haft with side straps; material=forged steel head, hardwood haft with iron langets; style=European war hammer; era=late medieval Europe; scale_cm=60pendingcentral_europePENDING_RCM_ROWplaceholdermediumharddurablesemimass<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'steel+wood' | hard<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'steel+wood' | frag<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weaponnone
WPN_019Hammer (2H)BRUTEBLUNTCRUSHCH_27DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a long-hafted war hammer, the same squared face and rear spike on a haft long enough for two hands, with a spiked butt cap; material=forged steel head, ash haft with iron langets; style=European polehammer; era=late medieval Europe; scale_cm=130pendingcentral_europePENDING_RCM_ROWplaceholdermediumharddurablesemimass<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'steel+haft' | hard<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'steel+haft' | frag<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weaponnone
WPN_020FalchionBRUTESHORT BLADESCLEAVECH_27DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1; WEAPON_SYSTEM_PROPOSAL §6.2 (replaces non-historical Hammer Sword); medieval European single-edged curved chopping sword, Ch 27 Central Europe medieval era; secular martial heritage; Josh-confirmed 2026-07-08PLATE_CONDITIONEDmorphology=a single-edged sword with a broad blade that WIDENS toward the tip into a heavy cleaver-like point, straight on the back edge, with a simple cross guard; material=blued steel with a bright wide edge, leather grip; style=European falchion; era=high medieval Europe; scale_cm=90pendingcentral_europePENDING_RCM_ROWplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelnone
WPN_021Throwing AxeBRUTETHROWNCLEAVECH_24DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a small throwing axe: a compact iron head whose top edge sweeps up and back in an S curve, on a short haft; material=wrought iron head, short hardwood haft; style=Frankish francisca; era=migration-period Europe; scale_cm=45pendingceltic_norsePENDING_RCM_ROWplaceholdermediumharddurablesemimass<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'iron+wood' | hard<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'iron+wood' | frag<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Rnone
WPN_022JavelinBRUTETHROWNPIERCEDEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a throwing spear: a small pyramidal iron point on a long thin soft-iron shank, socketed and riveted into a thick wooden shaft, the iron shank as long as an arm; material=soft iron shank, hardwood shaft, iron rivets; style=Roman pilum; era=imperial Rome; scale_cm=200pendingrome_italyPENDING_RCM_ROWplaceholdermediumharddurablesemimass<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'iron+wood' | hard<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'iron+wood' | frag<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Rnone
WPN_023ShotgunBRUTERANGEBALLISTICCH_39DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a break-action shotgun: two smooth large-bore barrels side by side, a hinged breech with a top lever, a straight wooden forend and a shaped shoulder stock; material=blued steel barrels, oiled walnut stock, case-hardened action; style=sporting arm; era=modern; scale_cm=105pendingNO_ORIGIN_REGIONplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelnone
WPN_024Machine GunBRUTERANGEBALLISTICCH_46DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a belt-fed machine gun: a heavy perforated barrel shroud, a top-mounted receiver with a feed tray cover, a folding bipod under the muzzle, a pistol grip and a skeleton shoulder stock; material=parkerised steel and black polymer; style=general-purpose machine gun; era=modern; scale_cm=120pendingNO_ORIGIN_REGIONplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelnone
WPN_025CarbineBRUTERANGEBALLISTICCH_39DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a short rifle: a shortened barrel with a front sight post, a compact receiver, a detachable magazine ahead of the trigger guard and a shoulder stock; material=blued steel and dark polymer furniture; style=military carbine; era=modern; scale_cm=85pendingNO_ORIGIN_REGIONplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelnone
WPN_026RifleBRUTERANGEBALLISTICCH_39DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a bolt-action rifle: a long barrel, a receiver with a turned-down bolt handle on the right, an internal magazine, iron sights and a full wooden stock; material=blued steel, oiled walnut stock; style=military bolt-action; era=early modern; scale_cm=118pendingNO_ORIGIN_REGIONplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelnone
WPN_027Assault RifleBRUTERANGEBALLISTICCH_46DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=an assault rifle: a receiver with a pistol grip below it, a curved detachable box magazine ahead of the trigger, a handguard over the barrel, a muzzle device and a fixed shoulder stock; material=phosphated steel and dark polymer; style=select-fire service rifle; era=modern; scale_cm=90pendingNO_ORIGIN_REGIONplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelnone
WPN_028Long BowBRUTELONG RANGEBALLISTICCH_14DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a tall self bow: one long stave of wood curving in a single smooth arc, nocked at both tips, strung with a twisted cord, taller than a person; material=one stave of dense wood, twisted sinew string; style=Nubian longbow; era=ancient Nubia; scale_cm=185pendingnubiaPENDING_RCM_ROWplaceholderlightsoftdurableflexiblemass<=DEFAULTED:sinew_tendon(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'sinew' | hard<=DEFAULTED:sinew_tendon(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'sinew' | frag<=DEFAULTED:sinew_tendon(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'sinew' | flex<=DEFAULTED:sinewnone
WPN_029Cross BowBRUTELONG RANGEBALLISTICCH_21DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a crossbow: a short bow limb mounted crosswise at the front of a straight wooden tiller stock, a string drawn back to a catch, a trigger lever beneath the stock; material=laminated bow limb, hardwood stock, bronze trigger mechanism; style=Chinese crossbow; era=Han dynasty; scale_cm=90pendingchinaPENDING_RCM_ROWplaceholdermediumharddurablesemimass<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'bronze+wood' | hard<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'bronze+wood' | frag<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapnone
WPN_030Rocket LauncherBRUTELONG RANGEBALLISTICCH_46DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a shoulder-fired rocket launcher: one long smooth open-ended tube, a pistol grip and trigger beneath it, a folding sight and a shoulder rest, open at both ends; material=olive-drab painted steel tube and dark polymer grip; style=recoilless launcher; era=modern; scale_cm=120pendingNO_ORIGIN_REGIONplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelnone
WPN_031Missile LauncherBRUTELONG RANGEBALLISTICCH_46DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a shoulder-fired missile launcher: a thick launch tube with a boxy optical sight unit mounted on its side, a forward hand grip, a pistol grip and a shoulder pad; material=olive-drab composite tube, dark grey sight housing; style=guided-missile launcher; era=modern; scale_cm=150pendingNO_ORIGIN_REGIONplaceholdermediumfirmdurablesemimass<=DEFAULTED:polymer_composite(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'composite' | hard<=DEFAULTED:polymer_composite(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'composite' | frag<=DEFAULTED:polymer_composite(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'composinone
WPN_032XiphosBRUTEOFF-HANDSLASHCH_23DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1TEXT_OBJREFmorphology=a short sword with a straight double-edged blade that swells toward the point into a leaf shape before tapering, a short flared guard and a shaped pommel; material=bronze blade with a bright edge, bone and wood grip; style=Greek xiphos; era=classical Greece; scale_cm=60pendinggreecePENDING_RCM_ROWplaceholdermediumharddurablesemimass<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'bronze+wood' | hard<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'bronze+wood' | frag<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapnone
WPN_033ShieldBRUTEOFF-HANDGUARDCH_03DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1; §11.3 (Ch 3 Manggarai onward)TEXT_OBJREFmorphology=a round shield: one convex board with a central hand hole covered by a domed metal boss on the front, the rim bound in rawhide, a grip bar behind the boss; material=planked limewood faced with hide, iron boss and rim binding; style=Northern European; era=early medieval Europe; scale_cm=90pendingNO_ORIGIN_REGIONplaceholdermediumharddurablesemimass<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'iron+wood' | hard<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'iron+wood' | frag<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Rparry
WPN_034Great ShieldBRUTEOFF-HANDGUARDCH_27DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1; §11.3 (Ch 27 Central Europe)TEXT_OBJREFmorphology=a large shield: a tall board curving around the body, straight at the top and tapering to a point at the base, with a shaped rim and enarme straps behind; material=planked wood faced with painted hide, iron rim; style=European kite shield; era=high medieval Europe; scale_cm=140pendingcentral_europePENDING_RCM_ROWplaceholdermediumharddurablesemimass<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'iron+wood' | hard<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'iron+wood' | frag<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Rblock
WPN_035ShotelBRUTESHORT BLADESCLEAVECH_09DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1 (2-to-add resolved); WEAPON_SYSTEM_PROPOSAL §2.1; T1_World_Geography_Master Ch 9 Ethiopia anchor; Aksumite/Habesha curved reaching sword, secular martial heritage; Josh-confirmed 2026-07-08PLATE_CONDITIONEDmorphology=a sword whose blade curves so far it is nearly a half circle: a long narrow double-edged blade sweeping round almost back on itself, with a plain short wooden grip and no cross guard at all; material=forged steel, bright on both edges, plain horn grip; style=Ethiopian shotel; era=Abyssinipendingethiopiaguard_breakplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelnone
WPN_036MacuahuitlBRUTESHORT BLADESCLEAVECH_47DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §5.1 (2-to-add resolved); WEAPON_SYSTEM_PROPOSAL §2.2; T1_World_Geography_Master Ch 47 Mesoamerica anchor; Mexica obsidian-edged sword-club; Josh-confirmed 2026-07-08PLATE_CONDITIONEDmorphology=a sword-club: a flat broad paddle of hardwood with a straight grip, both long edges channelled and set with a continuous row of narrow rectangular black stone blades fixed edge-out in the wood, the blades level with each other and the wood plain between them; material=hardwood body with ipendingmexicoPENDING_RCM_ROWplaceholdermediumhardfragilerigidmass<=DEFAULTED:volcanic_glass(KLEIN2007+COTTERELL1987) via T0_Weapon_Registry.mesh_tags:material=~'obsidian' | hard<=DEFAULTED:volcanic_glass(KLEIN2007+COTTERELL1987) via T0_Weapon_Registry.mesh_tags:material=~'obsidian' | frag<=DEFAULTED:volcanic_glass(KLEIN2007+COTTERELL1987) via T0_Weapon_Registnone
WPN_037Magic KnucklesTRICKERYFISTCRUSHDEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1TEXT_OBJREFmorphology=a solid bar of metal shaped across the knuckles with four finger holes and a grip bar behind, its striking face carved with a shallow inlaid pattern; material=dark cast metal with a set stone inlay; style=game canon; era=game canon; scale_cm=12pendingNO_ORIGIN_REGIONplaceholderheavyharddurablerigidmass<=DEFAULTED:igneous_rock(KLEIN2007+ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'stone' | hard<=DEFAULTED:igneous_rock(KLEIN2007+ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'stone' | frag<=DEFAULTED:igneous_rock(KLEIN2007+ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'none
WPN_038ClawsTRICKERYFISTPIERCECH_07DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1PLATE_CONDITIONEDmorphology=a small hand weapon: a flat crossbar with a ring at each end for the first and little fingers, and four or five short curved claws standing out from the bar in a row so they project beyond the closed fist; material=forged steel claws and bar, bright at the points; style=South Indian bagh pendingsouth_indiachain_extensionplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelnone
WPN_039DaggerTRICKERYBLADESPIERCECH_04DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1PLATE_CONDITIONEDmorphology=a dagger with an asymmetric blade: the blade widens on one side into a broad flared base above the hilt and runs out in a series of shallow waves to the point, the grip set at a pronounced angle to the blade and carved as a figure; material=pattern-welded steel with a mottled light and dapendingbaliopening_conversionplaceholdermediumharddurablesemimass<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'steel+wood' | hard<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'steel+wood' | frag<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weaponnone
WPN_040ChakramTRICKERYBLADESSLASHCH_07DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1PLATE_CONDITIONEDmorphology=a flat metal ring: one open circle of even width and thin cross-section, sharpened all the way round the OUTER edge, with a smooth unbroken inner edge and no handle, no grip and no hilt of any kind; material=polished steel, bright at the outer edge; style=South Indian chakram; era=early mpendingsouth_indiachain_extensionplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelnone
WPN_041Sickle (1H)TRICKERYBLADESSLASHCH_05DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1PLATE_CONDITIONEDmorphology=a hand sickle: one strongly curved crescent blade sharpened on the INNER curve, narrowing to a fine point, its tang set into a short plain wooden handle at the base of the curve; material=forged steel blade, dark on the flat and bright on the inner edge, hardwood handle; style=Madurese cependingsumatra_javaopening_conversionplaceholdermediumharddurablesemimass<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'steel+wood' | hard<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'steel+wood' | frag<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weaponnone
WPN_042MaduTRICKERYBLADESGUARDCH_07DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1PLATE_CONDITIONEDmorphology=a parrying weapon made of two long antelope horns bound together at their middles pointing in OPPOSITE directions, with a transverse hand grip between them and a small round metal disc mounted over the grip as a hand guard; material=polished dark antelope horn with steel tips and a steel pendingsouth_indiachain_extensionplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelcatch
WPN_043Sword (1H)TRICKERYBLADESSLASHCH_21DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1TEXT_OBJREFmorphology=a straight double-edged sword of even taper with a small flared guard, a short grip and a shaped pommel with a tassel ring; material=polished steel, brass fittings, corded grip; style=Chinese jian; era=Qing dynasty; scale_cm=90pendingchinaPENDING_RCM_ROWplaceholderheavyfirmdurablesemimass<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'brass' | hard<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'brass' | frag<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'brass' | flex<=DEFAULTED:copperiposte
WPN_044ScepterTRICKERYBLADESFOCUSCH_15DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1PLATE_CONDITIONEDmorphology=a straight staff topped by a stylised long-eared animal head canted forward, and ending at the base in a two-pronged fork; material=gilded and painted wood; style=Egyptian was-sceptre; era=new kingdom Egypt; scale_cm=120pendingegyptPENDING_RCM_ROWplaceholdermediumfirmdurablesemimass<=DEFAULTED:hardwood_timber(FPL2010+WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'wood' | hard<=DEFAULTED:hardwood_timber(FPL2010+WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'wood' | frag<=DEFAULTED:hardwood_timber(FPL2010+WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~none
WPN_045NunchuksTRICKERYBLUNTFLEX_IMPACTCH_21DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1TEXT_OBJREFmorphology=TWO short round wooden batons of equal length lying beside each other, joined end to end by a SHORT length of cord looped through the end of each, and nothing else: no head, no spike, no shaft; material=close-grained hardwood polished by handling, braided cord; style=Okinawan nunchaku; erpendingchinaPENDING_RCM_ROWplaceholderlightsoftdurableflexiblemass<=DEFAULTED:cordage_fibre(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'cord' | hard<=DEFAULTED:cordage_fibre(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'cord' | frag<=DEFAULTED:cordage_fibre(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'cord' | flex<=DEFAULTED:cordanone
WPN_046Mace (1H)TRICKERYBLUNTCRUSHCH_17DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1TEXT_OBJREFmorphology=a one-handed mace: a compact head of vertical flanges on a short straight haft with a plain grip; material=forged iron head, dark hammered surface, hardwood haft; style=Mesopotamian; era=bronze age Mesopotamia; scale_cm=60pendingmesopotamiaPENDING_RCM_ROWplaceholdermediumharddurablesemimass<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'iron+wood' | hard<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'iron+wood' | frag<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Rnone
WPN_047WhipTRICKERYBLUNTFLEX_IMPACTCH_07DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1PLATE_CONDITIONEDmorphology=a whip lying in a loose flat spiral: one long tapering lash of braided leather running from a short stiff bound handle out to a fine thin fall at the tip; material=braided oxhide, dark and oiled, with a bound handle; style=South Asian lash; era=early modern South Asia; scale_cm=200pendingsouth_indiachain_extensionplaceholderlightsoftdurableflexiblemass<=DEFAULTED:hide_leather(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'hide' | hard<=DEFAULTED:hide_leather(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'hide' | frag<=DEFAULTED:hide_leather(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'hide' | flex<=DEFAULTED:hide_leanone
WPN_048FlailTRICKERYBLUNTFLEX_IMPACTCH_27DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1TEXT_OBJREFmorphology=a flail: a wooden haft, a short length of chain hanging from its head, and a single spiked iron ball at the end of that chain; material=forged iron ball and chain, hardwood haft; style=European military flail; era=late medieval Europe; scale_cm=85pendingcentral_europePENDING_RCM_ROWplaceholdermediumharddurablesemimass<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'iron+wood' | hard<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'iron+wood' | frag<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Rnone
WPN_049StaffTRICKERYBLUNTCRUSHCH_21DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1TEXT_OBJREFmorphology=a plain fighting staff: one long straight pole of even round section tapering slightly toward each end, with no head, no fitting and no join; material=waxed white hardwood, polished by handling; style=Chinese gun; era=Ming and Qing China; scale_cm=185pendingchinaPENDING_RCM_ROWplaceholdermediumfirmdurablesemimass<=DEFAULTED:hardwood_timber(FPL2010+WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'wood' | hard<=DEFAULTED:hardwood_timber(FPL2010+WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'wood' | frag<=DEFAULTED:hardwood_timber(FPL2010+WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~none
WPN_050ShurikenTRICKERYTHROWNPIERCECH_60DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1TEXT_OBJREFmorphology=a flat throwing star: one thin metal plate cut into four straight-sided points radiating from a small round central hole, all points identical; material=plain steel, dark on the flat and bright at the points; style=Japanese shuriken; era=feudal Japan; scale_cm=10pendingjapanPENDING_RCM_ROWplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelnone
WPN_051Throwing KnivesTRICKERYTHROWNPIERCECH_11DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1PLATE_CONDITIONEDmorphology=a matched set of three identical throwing knives laid parallel: each a slim double-edged leaf blade running straight into a narrow tang wrapped in cord, with no guard; material=forged iron, dark on the flat with bright edges, cord-wrapped tangs; style=Central African throwing iron; era=prpendingcentral_africa_congocontrol_holdplaceholderheavyharddurablesemimass<=DEFAULTED:bloomery_iron(ASHBY2011+GORDON1976) via T0_Weapon_Registry.mesh_tags:material=~'iron' | hard<=DEFAULTED:bloomery_iron(ASHBY2011+GORDON1976) via T0_Weapon_Registry.mesh_tags:material=~'iron' | frag<=DEFAULTED:bloomery_iron(ASHBY2011+GORDON1976) via T0_Weapon_Registry.mesh_tags:materianone
WPN_052BoomerangTRICKERYTHROWNFLEX_IMPACTCH_15DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1PLATE_CONDITIONEDmorphology=a flat throwing stick: one long shallow curve of wood, flattened in section with a rounded leading edge and a thinner trailing edge, bent through a single gentle angle near its middle and not returning on itself; material=hardwood with a smoothed and slightly polished surface; style=EgyptpendingegyptPENDING_RCM_ROWplaceholdermediumfirmdurablesemimass<=DEFAULTED:hardwood_timber(FPL2010+WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'wood' | hard<=DEFAULTED:hardwood_timber(FPL2010+WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'wood' | frag<=DEFAULTED:hardwood_timber(FPL2010+WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~none
WPN_053Woven ClothTRICKERYRANGEENTANGLECH_21DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1PLATE_CONDITIONEDmorphology=a long band of woven cloth held out in a loose sinuous fall, weighted at each end, the weave visible and the selvedge edges plain; material=heavy woven silk, matte with a soft sheen at the folds; style=game canon; era=game canon; scale_cm=250pendingchinaPENDING_RCM_ROWplaceholderlightsoftdurableflexiblemass<=DEFAULTED:silk_fibre(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'silk' | hard<=DEFAULTED:silk_fibre(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'silk' | frag<=DEFAULTED:silk_fibre(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'silk' | flex<=DEFAULTED:silk_fibre(WEGnone
WPN_054Fan (1H)TRICKERYRANGESLASHCH_21DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1TEXT_OBJREFmorphology=a folding fan held fully open into a half circle: a row of flat ribs radiating from a riveted pivot at the base, the leaf between them painted, the two outer guard ribs heavier than the rest; material=iron guard ribs and bamboo inner ribs, painted paper leaf; style=Chinese war fan; era=MipendingchinaPENDING_RCM_ROWplaceholdermediumharddurablesemimass<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'iron+bamboo' | hard<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'iron+bamboo' | frag<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapnone
WPN_055SlingTRICKERYRANGEBALLISTICCH_18DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1PLATE_CONDITIONEDmorphology=a sling: a small shaped leather pouch with one long cord running from each end of it, one cord finished in a finger loop and the other in a knotted release end, laid out slack; material=soft hide pouch, twisted wool cord; style=Levantine sling; era=iron age Levant; scale_cm=90pendinglevantPENDING_RCM_ROWplaceholderlightsoftdurableflexiblemass<=DEFAULTED:hide_leather(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'hide' | hard<=DEFAULTED:hide_leather(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'hide' | frag<=DEFAULTED:hide_leather(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'hide' | flex<=DEFAULTED:hide_leanone
WPN_056SlingshotTRICKERYRANGEBALLISTICCH_39DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1TEXT_OBJREFmorphology=a slingshot: a Y-shaped forked frame with a grip below the fork, two thick elastic bands running from the fork tips to a small leather pouch between them; material=forked hardwood frame, natural rubber bands, hide pouch; style=improvised; era=modern; scale_cm=22pendingNO_ORIGIN_REGIONplaceholderlightsoftdurableflexiblemass<=DEFAULTED:hide_leather(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'hide' | hard<=DEFAULTED:hide_leather(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'hide' | frag<=DEFAULTED:hide_leather(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'hide' | flex<=DEFAULTED:hide_leanone
WPN_057Light BowTRICKERYRANGEBALLISTICCH_22DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1TEXT_OBJREFmorphology=a composite recurve bow, unstrung curvature visible: a short deep-bellied grip section, limbs bending forward then sweeping back at the tips into rigid recurved ears with string nocks; material=laminated horn belly, wood core and sinew back, sealed with lacquer and birch bark; style=Mongopendingsteppe_mongoliaPENDING_RCM_ROWplaceholderlightfirmdurablesemimass<=DEFAULTED:horn_keratin(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'horn' | hard<=DEFAULTED:horn_keratin(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'horn' | frag<=DEFAULTED:horn_keratin(WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'horn' | flex<=DEFAULTED:horn_kernone
WPN_058HandgunTRICKERYRANGEBALLISTICCH_39DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1TEXT_OBJREFmorphology=a semi-automatic pistol: a slide over a frame, a barrel muzzle at the front, a trigger in a rounded guard and a magazine well inside the grip; material=blued steel slide and dark polymer frame; style=service pistol; era=modern; scale_cm=21pendingNO_ORIGIN_REGIONplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelnone
WPN_059Sub-Machine GunTRICKERYRANGEBALLISTICCH_39DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1TEXT_OBJREFmorphology=a submachine gun: a compact receiver, a long straight magazine ahead of or inside the pistol grip, a short barrel with a perforated shroud and a folding wire stock; material=parkerised steel and black polymer; style=compact automatic; era=modern; scale_cm=55pendingNO_ORIGIN_REGIONplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelnone
WPN_060Fan (2H)TRICKERYLONG RANGESLASHCH_21DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1TEXT_OBJREFmorphology=a large folding fan opened to a wide half circle, sized for two hands, its ribs heavy and its outer guard ribs reinforced along their length; material=iron guard ribs, bamboo inner ribs, painted silk leaf; style=Chinese war fan; era=Ming and Qing China; scale_cm=62pendingchinaPENDING_RCM_ROWplaceholdermediumharddurablesemimass<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'iron+bamboo' | hard<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'iron+bamboo' | frag<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapnone
WPN_061Hand CannonTRICKERYLONG RANGEBALLISTICCH_21DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1PLATE_CONDITIONEDmorphology=an early firearm: one short thick bottle-shaped metal tube, closed and swelling at the rear, flared at the muzzle, with a touch-hole on top and a socket at the back into which a plain wooden pole is fitted; material=cast bronze with a dull green-gold patina, plain hardwood pole; style=ChipendingchinaPENDING_RCM_ROWplaceholdermediumharddurablesemimass<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'bronze+wood' | hard<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapon_Registry.mesh_tags:material=~'bronze+wood' | frag<=DEFAULTED:hafted_metal_and_wood(ASHBY2011+FPL2010) via T0_Weapnone
WPN_062Sniper RifleTRICKERYLONG RANGEBALLISTICCH_46DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1TEXT_OBJREFmorphology=a precision rifle: a long heavy barrel, a telescopic sight on rings above the receiver, an adjustable cheek piece on the stock and a folding bipod at the forend; material=matte black steel and dark composite stock; style=precision rifle; era=modern; scale_cm=130pendingNO_ORIGIN_REGIONplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelnone
WPN_063Talisman CardsTRICKERYMAGICFOCUSCH_21DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1PLATE_CONDITIONEDmorphology=a small fan of narrow paper slips held together at one end and splayed apart, each slip long and rectangular and marked with vertical columns of red brush strokes; material=thin yellow paper, matte, with red pigment; style=game canon; era=game canon; scale_cm=25pendingchinaPENDING_RCM_ROWplaceholderlightsoftfragileflexiblemass<=DEFAULTED:paper_sheet(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'paper' | hard<=DEFAULTED:paper_sheet(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'paper' | frag<=DEFAULTED:paper_sheet(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'paper' | flex<=DEFAULTED:paper_shnone
WPN_064WandTRICKERYMAGICFOCUSCH_15DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.4 (Ch 15 Egypt tomb artifact)PLATE_CONDITIONEDmorphology=a flat curved wand: one broad flat blade of pale ivory bent through a shallow arc along its length, blunt at both ends, its flat face carved in shallow relief with a row of small standing figures; material=pale hippopotamus ivory, matte with fine age cracks; style=Egyptian apotropaic wandpendingegyptPENDING_RCM_ROWplaceholdermediumfirmdurablesemimass<=DEFAULTED:ivory(CURREY2002) via T0_Weapon_Registry.mesh_tags:material=~'ivory' | hard<=DEFAULTED:ivory(CURREY2002) via T0_Weapon_Registry.mesh_tags:material=~'ivory' | frag<=DEFAULTED:ivory(CURREY2002) via T0_Weapon_Registry.mesh_tags:material=~'ivory' | flex<=DEFAULTED:ivory(CURREY2002) via Tnone
WPN_065Dragon ColumnTRICKERYMAGICFOCUSCH_21DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1TEXT_OBJREFmorphology=a short free-standing column: a round tapering pillar on a stepped square base, with a long serpentine dragon carved in high relief coiling around the shaft from base to top; material=carved dark stone with gilded highlights in the relief; style=game canon; era=game canon; scale_cm=110pendingchinaPENDING_RCM_ROWplaceholderheavyharddurablerigidmass<=DEFAULTED:igneous_rock(KLEIN2007+ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'stone' | hard<=DEFAULTED:igneous_rock(KLEIN2007+ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'stone' | frag<=DEFAULTED:igneous_rock(KLEIN2007+ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'none
WPN_066BellTRICKERYSOUNDRESONANCECH_20DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1TEXT_OBJREFmorphology=a hand bell: a flared cast bell body with a shaped crown loop at the top and a free clapper hanging inside, the body cast with a band of relief ornament; material=cast bronze, dull green-gold patina in the ornament; style=Silk Road; era=medieval; scale_cm=25pendingsilk_roadPENDING_RCM_ROWplaceholderheavyfirmdurablesemimass<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'bronze' | hard<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'bronze' | frag<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'bronze' | flex<=DEFAULTED:conone
WPN_067HarpTRICKERYSOUNDRESONANCECH_24DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1TEXT_OBJREFmorphology=a small lap harp: a triangular frame of a curved neck, a straight forepillar and a hollow soundbox, with a row of strings of graduated length between neck and box; material=carved willow soundbox, brass strings, carved ornament; style=Gaelic clarsach; era=medieval Ireland and Scotland; scpendingceltic_norsePENDING_RCM_ROWplaceholderheavyfirmdurablesemimass<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'brass' | hard<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'brass' | frag<=DEFAULTED:copper_alloy(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'brass' | flex<=DEFAULTED:coppenone
WPN_068FluteTRICKERYSOUNDRESONANCECH_47DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1TEXT_OBJREFmorphology=a duct flute: one straight tube with a mouthpiece block at the top end, a row of finger holes down the front, its outer surface moulded in low relief; material=fired clay with painted slip, matte; style=Mesoamerican; era=post-classic Mesoamerica; scale_cm=30pendingmexicoPENDING_RCM_ROWplaceholdermediumbrittlefragilerigidmass<=DEFAULTED:fired_clay_ceramic(ASHBY2011+GORDON1976) via T0_Weapon_Registry.mesh_tags:material=~'clay' | hard<=DEFAULTED:fired_clay_ceramic(ASHBY2011+GORDON1976) via T0_Weapon_Registry.mesh_tags:material=~'clay' | frag<=DEFAULTED:fired_clay_ceramic(ASHBY2011+GORDON1976) via T0_Weapon_Registry.menone
WPN_069OrbTRICKERYOFF-HANDFOCUSCH_15DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.3 (Ch 15 Egypt tomb artifacts)TEXT_OBJREFmorphology=a hand-sized sphere held in a shaped metal cradle of four curved arms rising from a small foot ring; material=polished dark stone with gilded metal cradle; style=game canon; era=game canon; scale_cm=16pendingegyptPENDING_RCM_ROWplaceholderheavyharddurablerigidmass<=DEFAULTED:igneous_rock(KLEIN2007+ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'stone' | hard<=DEFAULTED:igneous_rock(KLEIN2007+ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'stone' | frag<=DEFAULTED:igneous_rock(KLEIN2007+ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'none
WPN_070TombTRICKERYOFF-HANDFOCUSCH_15DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.3 (Ch 15 Egypt tomb artifacts)TEXT_OBJREFmorphology=a small casket: a rectangular stone chest with a separately shaped lid, its sides carved in shallow relief and its corners squared; material=carved limestone with gilded relief and painted detail; style=Egyptian funerary; era=new kingdom Egypt; scale_cm=42pendingegyptPENDING_RCM_ROWplaceholderheavyharddurablerigidmass<=DEFAULTED:igneous_rock(KLEIN2007+ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'stone' | hard<=DEFAULTED:igneous_rock(KLEIN2007+ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'stone' | frag<=DEFAULTED:igneous_rock(KLEIN2007+ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'none
WPN_071Reindeer-Antler KnifeTRICKERYBLADESPIERCECH_29DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1 (2-to-add resolved); WEAPON_SYSTEM_PROPOSAL §2.3; T1_World_Geography_Master Ch 29 Sápmi anchor; Sámi duodji belt knife (niibi), secular reindeer-antler material culture only; high-care CVD §6/§17.1 — no noaidi drum/joik/sieidi; Josh-confirmed 2026-07-08REFERENCE_BUILTmorphology=a belt knife: a straight single-edged steel blade set into a handle carved from antler, and a stiff shaped sheath that covers most of the handle as well as the blade; material=reindeer antler handle, forged steel blade, tanned reindeer-hide sheath; style=Sami duodji; era=19th to 20th centpendingsami_sapmiPENDING_RCM_ROWplaceholderheavyharddurablesemimass<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | hard<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | frag<=DEFAULTED:steel_forged(ASHBY2011) via T0_Weapon_Registry.mesh_tags:material=~'steel' | flex<=DEFAULTED:steelnone
WPN_072WoomeraTRICKERYRANGEBALLISTICCH_57DEFINEDT1_Combat_System_Spec [ACTIVE v1.0] §6.1 (2-to-add resolved); WEAPON_SYSTEM_PROPOSAL §2.4; T1_World_Geography_Master Ch 57 Australia Trade 8 Engineering anchor; Aboriginal spear-thrower, everyday non-restricted material culture; maximum-care AIATSIS-protocol, composite-by-nation framing, no DreamingREFERENCE_BUILTmorphology=a spear-thrower: one long flat blade of wood, widest at the middle and narrowing to both ends, with a short peg fixed at one end pointing back along the face and a shaped grip at the other; material=one piece of hardwood, with resin at the peg; style=Aboriginal Australian; era=precolonialpendingaustraliaPENDING_RCM_ROWplaceholdermediumfirmdurablesemimass<=DEFAULTED:hardwood_timber(FPL2010+WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'wood' | hard<=DEFAULTED:hardwood_timber(FPL2010+WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~'wood' | frag<=DEFAULTED:hardwood_timber(FPL2010+WEGST2004) via T0_Weapon_Registry.mesh_tags:material=~none

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